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May 15, 2025

Atomfall | Review

Initial release date: March 27, 2025

Developer: Rebellion Developments

Platforms: PlayStation 5PlayStation 4Xbox One · See more

Engine: Asura

Genres: Survival gameShooter gameAdventure gameAdventure

Publisher: Rebellion Developments

KEY TAKAWAYS

  • “Leads” mission system encourages exploration
  • Atomfall is like STALKER 2, We Happy Few, Fallout 4, Bioshock
  • Many dialogue tree options across dozens of NPCs
  • Janky movement and gunplay
  • Redirector tool very important late game
  • Writing better than I thought it be
  • Smallish map hubs with exploration and Leads
  • Visually appealing alternate reality 1950’s UK
  • Sound bugs prior to first patch
  • Exploration is rewarding
  • Can craft weapons and items
  • Interchange is a Bioshock-esque maze
  • Melee more impactful than guns in-combat
  • Multiple endings depending on Leads resolved
  • Story was intriguing
  • Survival adventure
  • Heartbeat mechanic

Introduction

Who would have thought the developers behind the Sniper Elite series (hold up) by the way I beat Sniper Elite 3, 4 and 5. Anyhoo, who would have thunk these people would make a really good rough around the edges survival adventure game? Not I.

Presentation

Atomfall was rough for me in the beginning hours. I experienced sound mixing bugs, clunky stealth and janky melee combat. As the hours went on I found myself enamored by NPC dialogue choices and getting “Leads” provided to the amnesiac bunker protagonist.

Story

You play an amnesiac who wakes up in a scientific BARD bunker trapped inside a anomalous quarantine zone. Your mission is to escape the quarantine zone by helping people who’re also trapped.

The story behind Atomfall takes inspiration from reality. It’s inspired by Northern England’s 1957 Windscale nuclear disaster. I actually picked up a few documents detailing Windscale’s incident.

The story was good. It was interesting enough especially early on as you’re gathering various leads and exploring the Interchange which holds may of the game’s secrets as to what happened.

Gameplay

Atomfall’s gameplay is similar to STALKER 2. First person stealth or combat choices. You have melee and guns. You can craft weapons and useful items. You have a heartbeat mechanic that you have to keep in mind when sprinting among other gameplay mechanics.

As you acquire new leads from NPCs that drive exploration you acquire important items and tools to progress the story such as the Redirector Tool and Atomic Batteries for lifting quarantine zones inside the Interchange.

Gameplay is clumbersome, janky and slow. The survival aspects really didn’t stand out at all since I played on the easiest difficulty. Exploration was great as it was always rewarding and interesting as to what you might encounter.

Visuals

Although static I enjoyed Atomfall’s visual art moreso than it’s technical prowess. I’d say Atomfall looked much better than Sniper Elite 5 which I beaten recently. Wyndham Village is probably the standout visual-wise.

Sound

Voice acting as well Atomfall’s music was good. Talking to NPCs always held my attention when discussing lead terms and whatnot. The music was subtle yet fit the science fiction weirdness in Atomfall.

Atomfall: Intriguing 'Leads" based mission structure ensures proper exploration. Atomfall is rough around the edges early on but transmogrifies into a solid survival adventure game that shines with it's dialogue tree depth regarding NPC choices and player agency. Janky combat. I wouldn't say no to a sequel game that improves upon this first game. Jason

8
von 10
2025-04-16T18:36:41-0700

Jason Flowers
Hello all. Welcome to Jason's Video Games Source! JVGS is a independent art and entertainment video game website linked to my decade old plus verified Youtube channel featuring tens of thousands of video game gameplay videos made entirely by yours' truly. I created jasonsvideogamessource.com in 2022 due to Youtube demonetizing my largest gaming channel after nine years of work. It's remonetized now if you care. Feel free to spread JVGS's content around the net in video game communities where allowed. I am NOT a video game journalist or influencer. I do this all for the love of video games and money. I never been sponsored by any corporation to do anything with my brand. This site isn't going anywhere. Thank you for visiting JVGS - Jason