Death Stranding 2 - Order 46: Take On Main Order | Talk with The President "Final Destination"
Jul 11, 2025
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Death Stranding 2 - Order 46: Take On Main Order | Talk with The President "Final Destination"
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0:03
Beckle, Beckle.
0:08
The final site to be connected is within
0:11
reach of last. Praas's calculations,
0:14
establishing a connection here could
0:17
potentially lead to the manifestation of
0:19
three gates. Based on what happened in
0:22
Mexico, it is likely that these portals
0:25
have already emerged in nent form,
0:28
appearing only as minor distortions in
0:31
space, invisible to the naked eye. These
0:34
fissures will gradually develop and once
0:37
total chyal connectivity is achieved.
0:40
They may with time eventually
0:47
mature into fullyfledged conduits
0:50
allowing travel to and from other lands.
0:53
It remains unclear whether or not all
0:55
three of these fissures will stabilize
0:57
and develop into gates, but you will see
1:00
for yourself once you've linked up the
1:03
remaining site. On a different subject,
1:06
I've completed my investigation into the
1:08
link between Higs and Apac. I'll tell
1:11
you more once you've put Terminal Fortn
1:14
on the grid.
1:31
Sam, this is Charlie. The time has come
1:34
to link up our final destination. So,
1:37
allow me to review the specifics for
1:39
you. All right, step one. You will need
1:43
to use your Cupid to bring this first
1:45
way station onto the network. Enemy
1:47
ghost mechs have already been deployed
1:49
in the surrounding area, though. Attempt
1:51
to slip past unnoticed or engage in open
1:54
combat. I'll leave the decision to you.
1:57
The DHV Mellin will provide support with
1:59
its miniguns should any mechs come
2:02
within range.
2:03
Naturally, we will also keep the ship's
2:05
main cannon at the ready to fire upon
2:08
viable targets when necessary. Should
2:10
you require our assistance, give the
2:13
order, and we will be happy to oblige.
2:16
Be sure to keep these various factors in
2:18
mind when devising your plan of attack,
2:20
Sam. Once the first way stations on the
2:23
grid, it's time to move on to the next
2:25
one. You will find it at this location.
2:28
Be advised that you will be unable to
2:30
expand Chairo network coverage if you
2:32
don't connect these way stations in the
2:35
correct order. In other words, if you go
2:38
to the second way station first, you
2:40
will be unable to establish a connection
2:42
with your Cupid. Now, once the second
2:46
way station is online, you will need to
2:48
cross the bridge and deliver the
2:50
drawbridge terminal unit to terminal
2:52
Fortnit
2:55
to bring the city onto the network and
2:57
complete the order. You will receive the
3:00
necessary cargo after this briefing.
3:02
Once the Cairo network covers the entire
3:04
continent, the ghost mechs that have
3:07
been emerging from the tar currents will
3:09
no longer be able to come and go as they
3:11
please. At least that is what Apass's
3:14
simulations have indicated. This
3:16
concludes my briefing. You still have a
3:19
long road ahead of you, but we'll be
3:21
here to provide constant support. We
3:23
expect that you will face fierce
3:25
resistance, the likes of which you've
3:27
not yet seen. You will almost certainly
3:29
require plenty of weapons, blood bags,
3:31
and other consumables to achieve your
3:33
goals. Don't skimp on supplies when
3:36
selecting your equipment. Now then, plot
3:39
your route and see to all necessary
3:42
preparations.
3:45
Commencing route creation.
3:57
Delivery route finalized.
4:02
The cargo you'll be taking with you on
4:03
this run has been fitted with a Cairo
4:05
network path calculation system. This
4:08
component is required in order to
4:09
connect way stations using your cupid.
4:11
So you must have it in your possession
4:13
when accessing their terminals. Make
4:15
sure you don't lose it.
5:18
Heat. Heat.
7:10
Heat.
7:25
Heat.
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