Death Stranding 2 - Episode 14 Head To Sam's Shelter Talk To Tarman Codec "Field of Dreams" Low Roar
Jul 11, 2025
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Death Stranding 2 - Episode 14 Head To Sam's Shelter Talk To Tarman Codec "Field of Dreams" Low Roar
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0:00
Brilliant work, Sam. On a different
0:03
subject about Apass 4000, we used the
0:07
drawbridge Cupid and had a go at digging
0:09
through the relevant records. Our search
0:12
yielded an explanation as to how they
0:14
managed to construct their servers on
0:16
the beach. They mathematically predicted
0:18
a point where the tar currents
0:20
intersected with the beach and
0:22
dispatched cargo ships with the
0:24
necessary materials along this route. We
0:27
also acquired the data for the special
0:29
propulsion system needed to make the
0:31
trip. Now, rest assured, we've already
0:33
begun the work of retrofitting.
0:41
Once we're finished, we'll have the
0:43
ability to travel to and from any beach
0:45
we please. Wherever Higs goes, we should
0:49
be able to follow. That said, to reach a
0:52
beach of your choosing, you need an item
0:55
with a strong connection to the place.
0:57
Higs has Armaly's keeper and dream
0:59
catcher in his possession. As I recall,
1:02
either would have served as a sufficient
1:04
connection to both you and her. Higs is
1:07
single-minded in his obsession. He only
1:10
cares about you and Armaly. That's not
1:14
enough, though. As you know only too
1:16
well, emotions alone don't amount to a
1:19
powerful connection. Just like how
1:22
communicating with someone via hologram
1:24
is no substitute for being able to reach
1:26
out and touch their actual heart. What
1:29
I'm trying to say is you need something
1:31
physical, a tangible object that binds
1:34
you to Armaly. There must be something
1:36
suitable in your shelter. And that's
1:39
exactly what we need you to find. With
1:41
it, we'll be able to follow Higs to the
1:44
beach.
1:45
Higs is hellbent on triggering the last
1:47
stranding, and we don't have much time
1:49
until he does. We're working as quickly
1:52
as we can to get the ship's engines
1:54
ready. But you, Sam, you need to get us
1:57
the key to unlock the beach the bastards
1:59
fled to before it's too late. At the
2:02
very least, the tar currents appear to
2:04
have calmed down somewhat. The DHV
2:06
Mellin can travel to your position
2:08
without issue. We'll link up with you at
2:11
your shelter.
2:16
I'll back up.
2:41
Heat.
2:58
Heat.
3:12
Heat.
3:21
Heat.
3:39
Sam, this is Tman. Fragile is still
3:42
suffering from the effects of jump
3:44
shock. Nevertheless, we can't do this
3:46
without her assistance. She'll lead the
3:49
way by identifying the specific beach we
3:52
need to reach. All doomed sufferers
3:54
aboard the ship will then harness their
3:56
powers to help perform the jump and
3:58
reduce the strain on her as much as
4:00
possible. Now, while it's true that
4:03
Fragile and Higs are no strangers to one
4:06
another, the success of this jump
4:08
ultimately hinges on the strength of the
4:10
connection between her and you. It needs
4:14
to be unbreakable. You and Fragile must
4:17
ensure your car and HA are linked by a
4:20
connection that will withstand any and
4:22
all strain.
4:29
Laura
5:11
search you found
5:15
dapper man and wine.
5:19
There's a long way left to go.
5:24
Surely he'll drive you home.
5:28
He swears to bring you back soon
5:32
in the quest of the dream.
5:42
It's not what it seems.
5:51
It's not what it seems.
5:57
He said he needed help. So you land.
6:02
Little did you know he's a tr
6:06
keeping you in check every smile
6:11
complimenting you so stay a while seems
6:16
so wrong
6:20
felt so right
6:24
feeling safer than he ever felt before.
6:28
Another scratch of fear in a doubt, but
6:33
it's too late now.
6:38
Thank you, Becko.
6:58
All right, it's a full charge.
7:06
I'll be back.
7:08
It's not what it seems.
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